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Machining Small Castings
Recently I was asked some questions about machining the flywheel casting from a small model engine casting set. Now, I've never actually built an *engine* from a casting kit but I have built all the PMR machine tool models from casting kits and the range of part types there is wide enough to qualify me to talk about machining small castings, at least from a hobbyist viewpoint.
I've long preached that the newbie should select for his first engine project an engine built from bar stock rather than a (seemingly simpler) engine built from a purchased kit of castings. The reasons for this are legion but I don't want to discuss them here. In fact, the newbie's first exercise in thinking like a model engineer should be to write a list of reasons why my advice is good advice.
Nevertheless, folks buy casting kits. Then they discover that the castings, out of the box, expose a whole new set of problems for which they aren't prepared. Casting halfs don't align precisely, cylindrical pieces aren't cylindrical and right angles aren't ninety degrees because draft angles are required to get castings out of the mold. Surface finish is uniformly rough and there isn't a reference surface in sight on any of the parts to use as a starting point for machine operations.
Moreover, small models are much less forgiving about minor irregularities. A 0.005" TIR that might go totally unnoticed on a 12" flywheel will be all too depressingly evident on a 3" wheel. Getting small engines to operate visually 'smoothly' requires a lot of attention to detail.
A lot of planning is required when machining castings. First decide the order in which the individual castings will be machined and record this on paper. If you think about what needs to fit what, your list will quickly show that almost none of the castings can be finish machined before moving on to the next casting. You can't machine the locators on the cylinder heads until the cylinder is bored and you can't bore the cylinder until the cylinder is squared on the base...etc. ad nauseum. In fact, it's very easy to convince yourself that work on this engine can never be started, much less finished.
Once you've got the machining sequence for the castings you need to establish a (preferably written) machining sequence for each operation called out on your master list. Here you'll frequently deal with the problem of establishing an initial reference surface or location. More on that later. All this planning will test your patience but it's necessary. Resist the urge to "get in there and cut some metal" or all this will come back to bite you on the a...
An example will be helpful. One of the few parts of a model engine that can be completely machined without much consideration of the other castings is the flywheel so we'll start with that. Let's assume the classic flywheel with a nominally cylindrical HUB, through-drilled to fit on the crankshaft, to which are attached SPOKES or a web that supports the RIM. Our goal is to machine the hub, punch an accurately sized hole through it and machine the rim so that its outer contour is concentric with the hub itself and the hub hole. (We'll ignore any spoke machining for now. Since the spokes are discontinuous, it's difficult to detect minor flaws anyway.)
Now the hub is probably a frustum of a cone because of the mold draft angles. It can't be grasped firmly in a chuck or collet so we're going to have to grasp the part on the rim. But the rim casting isn't a nice cylinder either.
Our procedure will be to mark the 'center' (see aside below) of the not quite circular hub somehow; grasp the flywheel by the rim in the 4jaw, get the marked 'center' running true; drill, bore and ream the central hole; machine the exposed side of the hub to a cylinder and machine the exposed side of the rim. The rim periphery is not touched at this stage.
----------------- Aside - finding the center of the 'wonky' hub...
We're really trying to find the center-of-gravity of all those shapes that make up the as-cast hub.
Use your drill gage (or drill bushings if you have them), to find the smallest hole into which the (non-circular) hub will fit. Drill a hole of that diameter axially partway into a short length of scrap. Now drill through with a close-fitting hole that matches one of your transfer punches.
Push this jig over the hub, drop in a transfer punch and tap with a hammer. The resulting mark is about as good as you'll be able to define 'center' for something that isn't cylindrical. Use a pump center to get this mark running true in the 4jaw. -----------------
Once this much is done, there are several ways to go.
Mount the flywheel on an expanding arbor in a collet chuck and finish the unfinished side of the wheel and the outer surface of the rim. I don't like this approach since expanding arbors (or tapered mandrels) in small sizes don't have a lot of 'grab' to resist the huge torque when machining the rim. Plus they tend to mark up the bore of the hub which can cause problems down the line. A flywheel that fits loosely on the crankshaft is just as bad as one that's not machined concentrically. A variation of this is to grip the finished half to the hub in a collet. It's just as bad. I'll guarantee that it will slip in the collet when you begin to turn the rim periphery.
Another approach is to finish half the rim periphery after drilling the hub hole. Then flip the flywheel in the 4jaw (clamping on the machined surface), recenter on the hub hole, and finish the other half of the rim. I detest this procedure because it's almost impossible to perfectly blend the two cuts on the rim, at least for me.
My preferred method goes like this: Clamp the flywheel (already machined side down) to a sacrificial plate (aluminum is good) using strap clamps acting on the spokes. Mount the sacrificial plate in the 4jaw (or on the faceplate) with the hub hole centered. Machine the hub. The rim is machined across its entire periphery by cutting into the sacrificial plate.
[Note that at no point in any of these procedures was use of a 3jaw chuck suggested. 3jaws are not precision tools and will only produce concentric part features if all machining can be done without reclamping the part.]
Machining castings is yet another learned metalworking art. Each casting presents unique problems. The best I can do is provide some hints learned from (oft bitter) experience:
Plan your cuts to 'average out' the casting irregularities. If there's a cast-in port that ought to 'look centered' in the final product, plan your cuts to remove material equally on both sides of it so it doesn't end up visually off center.
Make shallow cuts on all machined surfaces (iow, rough in the part) to establish whatever reference surfaces you need prior to cutting to size.
Holding the part to machine the first one or two reference surfaces can be a real trial. I made a small block, equipped with fences, that will fit in my milling machine vise in all possible orientations. In essence, it's a set of clamp-on reference surfaces. The part is clamped to it and then, by flipping the block cum casting in the vise, I can machine preliminary orthogonal surfaces on the casting.
Clamping parts that have no flat surfaces is a bitch. On occasion, I've resorted to milling a pocket in a (squared) block of aluminum and securing the casting in the pocket with Cerrosafe (Wood's metal). Make the pocket with flared walls (kind of the opposite of what you want in a mold) so the Cerrosafe has something to 'grab onto'.
When possible, drill critical holes (e.g., cylinder bore) undersize and then trial assemble parts to establish that everything lines up as required. While this may often necessitate making an undersized jig 'piston', any errors detected can still be corrected if the cylinder casting still has a little 'meat' left to cut on.
In fact, accurately machining castings generally ends up being a huge exercise in creative one-off jig and fixture design. It's not unusual to spend more time making jigs than making parts. (Maybe now you're beginning to see why making engines from bar stock is a lot easier.)
Marv Klotz
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